The gaming industry is an industry that is growing at an exponential rate. Last year, according to some UK stats, the gaming industry was worth over a record-breaking $5 billion, not to mention the impact that the gaming industry had on other industries like merchandising, entertainment, and film. So at the rate things are going, it is likely that the industry will be adding at least another billion dollars to that in the next few years. In fact, when you look at those kinds of stats, it is making the gaming industry the fifth largest in the world, and the biggest in places like Europe as a whole. Pretty astounding just how much of an influence it can have.
The rise of gaming has a lot to do with the advancements in technology, and the fact that you can press download, and in an instant you will have it on your phone or tablet. Not to mention the fact that you can easily watch gamers play online, as well as YouTube videos. So if you want to know how to do something for your game, you are likely to reach out to one of these sources.
Because so many people are gaming, at least at some point in their week, it has meant that some previous and quite dull tasks, including things like fact-sharing, have been given a whole new lease of life. And this is a trend that quite rightly, companies are taking note of and using it to their advantage. Increased awareness around gaming and more of a positive look at gaming has impacted the whole industry of gaming in a positive way. For companies and gamers, it leads to more funding opportunities, and a chance to make a business out of gaming if they haven’t already. Take a game like RunScape, for example. There are several sites online that sell RS Gold for gamers to buy, so that they can carry on in their game and get bigger and better at it. This wouldn’t have even been considered an idea for a business even ten years ago.
When more people are wanting to work in the sector, then t shows the demand for it, and that in turn, will have influence over the gaming companies and how they decide to do things. And this rolls out to gaming in a professional sense too. You don’t just have to see gaming in the traditional or recreational sense, as educational establishments can use the industry to their advantage too. It is what the students will understand, so certain parts of it can be carried over.
The industry is on the rise and here to stay, because of the top talent that the industry recruits. It needs to attract the right skilled workers to the job roles, otherwise they will go elsewhere for work. So it is a competitive job industry. And when a company hires the brightest and the best, the jobs will be more competitive, and more people will want to work there, as their business growth will get better and better. In that vein, it can be easy to see why there are several Universities around the world now that are doing gaming-related degrees. It shows that it is an industry that is here to stay.
Funding for the industry has to play a big part in the rise of the industry. For example, if there wasn’t the same funding, then would the same companies be able to do what they do and make the games and apps that they make? The support and funding needs to be staying at the same level, if not more, to help grow the industry. It would be interesting to see how the industry would do as a whole, if some of the funding were to be cut.
Not for profit groups like British-based Creative England, is an example of the kind of funding that has helped the industry to grow. Using things like ‘games labs’ they are able to train people up, and help people to learn the skills that they need to develop games or simply to get into it at a deeper level. And with the rise of VR gaming, it will be good to see how things like these ‘games labs’ can help people learn about a whole brand new element to gaming.
What are your thoughts on this? How far has the gaming industry got to go? It would be great to hear what you think.